Daniel Silvente

Kdimension Principal Developer

Daniel Silvente

Kdimension Principal Developer

At just over 2 years old, I remember looking at the moon and thinking, “Why does it float if there’s no water?” That question led me to many others, and by the age of 8, I was already investigating on my own to find answers. Obviously, everyone thought I was a geek. I would read everything I could get my hands on about physics and science, and I would play with marble tracks to experiment with speed, gravity, G-forces…

At 16, I sold everything I had to build a PC. I discovered graphics engines and could dream of recreating the magic of the real world: light passing through vegetation, fog settling on the mountains… everything that makes me feel like I’m part of life.

I modified the weather and some of the physics in GTA. The result: I received a call from Microsoft. They wanted me to go to California as a “young talent”. From there, everything happened very quickly. At 18, I was leading a team specialized in graphics engines.

Participating in the development of the most advanced AAA games of the time in California, the UK, and Paris were experiences that mark you forever. It was like living on a roller coaster of emotions, stress, rewards, and personal and professional growth. But yeah, it took a lot…

I don’t like public speaking

Look, I’m extremely reserved and protective of my privacy, but in this case, it’s very worthwhile for you to see me, to be able to ask me questions, for me to reveal some of the most powerful tricks… And I’m not going to sell you the American dream. It’s been very tough for me, really tough. But if you’re truly passionate, listen to me.

That’s why I do it, but very rarely

AND I’LL TELL YOU ABOUT IT IN MY TALKS, CONFERENCES AND MASTERCLASSES

Which will mostly be on Discord because it’s very hard to get me out of the house. And because we can work just like I do with my development team. Who knows, maybe I’ll be impressed with your work and hire you for Kdimension.

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